Characters can not regain more than their maximum Action Points and no more than 4 for a single attack. 3H FlailAfter the BD buff, 3H finds itself in an interesting place. Personally I dont think it is worth the accuracy loss. Generally speaking, people like to put FW onto their range units. If you can skip on Brawny then you can obviously take a different perk instead, so think about what is more valuable to you (perk/statwise) rather than just assuming Brawny is needed. Lone Wolf can be good here and can increase Anticipation returns as well. You cannot gain Confidence from Rally Formula: Targets current RES + 40% of Rally users RES 10 * distance from user. QH is also popular on the Banner, so you can pack a Warscythe and do some AoE sweeps for Fearsome value, and then swap back to the Banner all in the same turn. Unlike Overwhelm Warbow, these debuffs will actually persist past the turn as well, and arent contingent on you outspeeding the enemy. Word of caution is that CS and Executioner provide no value against Undead/Ancient Dead. This guide is not short. Hitpoint damage taken is reduced by up to 60%, but lowered exponentially by the total penalty to Maximum Fatigue from body and head armor above 15. Both your bros and the enemies are very fragile so getting an extra turn of attacks in can make an enormous difference offensively and defensively. Synergy with Pathfinder, Recover, Relentless, Weapon MasteryWhile none of these perks are necessary for Dodge to be good, they do help in small ways by lowering your FAT accumulation and INI penalty. : A -13 hat and -23 armor will still provide11 FAT Ex. That would put Brow in about a similar position as many of the raw stat boosters. As of BD, Tails now have ZoC which makes kiting a lot harder (and more dangerous). Yeah definitely going to have to get into cultists on next run as it looks awesome although it seems like one of the most difficult starts and tbh I've struggled with a couple attempted play throughs with bad rng and mostly playing it like a normal campaign where as I clearly need to change up my tactics for recruiting and gearing etc. What returns can be expected from increasing MDF for different starting values? Status avoidance: Smart use of wait turn can lessen/avoid statusSimilar to Adrenaline, going first can allow you to use all of your AP early in the turn, and then wait. Rally doesnt need RecoverYou might think Recover is an auto-pick for your Bannerman so that you dont cap and miss on a Rally. This also allows Indebted to reach the bottom line of the perk tree which is otherwise unreachable for them without Student. Mind also multiplies the Banner, so it is fairly safe to say that Mind is usually worth 3 extra RES than your out-of-fight stat card will show (from a +12 Banner). For example, by the end of a 20+ zombie fight you are probably pretty Fatigued, but do you really need Recover to mop of what is left? You use Lash to setup your stack and then QH to a different weapon to capitalize. Nomads have a strong debuff ability in their sand throw. Without QH it can be difficult to make meaningful use of your two bag slots which isnt really a problem, but if you want to carry multiple weapons or items then QH will help you use them. And what she lacks in size, she makes up for in determination. As of Blazing Deserts, Relentless also negates the waiting penalty, which is great so that you can wait if needed without tanking your INI next turn. Disagreement is healthy and Im not arrogant enough to claim that other guides are completely wrong or that my guide is perfect. 6AP 2Handers have better AP synergy with skills like Rotation/Footwork, but Duelists have better AP synergy with Indom. Thats comparable to Brawny with two more bag slots on top. Please refer to the explanation in the Game Mechanics section if you skipped past it. For . Reach will work better on units with naturally high skill, and can benefit from the bro having other accuracy perks to assist in hitting. One exception is that Berserk + AoE Overwhelm can let you dole out multiple Overwhelm stacks while still nabbing a kill. If you cant get out of the grabs then you will die. The start of the fight is the most dangerousAlthough you will likely accumulate Fatigue over the course of the battle, the first couple of turns are generally the most important and decisive. Bear in mind Nimbles weaknesses when you seek to counter them. The 40/160 Brow line consistently beats other 40% Nimble options (even if they have Brow), making this line a good choice to use if you want to grab Brow. Every section has been modified slightly, wordings changed, things added or removed, etc. If you want to play it safe and/or struggle with Goblins then Anticipation can help. Gifted provides a flat +10 stats always and Backstabber is usually at least +5 accuracy. It is common to find a cheap background early in the game who has terrible skill but good defensive potential. So another option for your Forge guys could be to take Colossus, raise your HP, and that makes you less dependent on Indom to survive and frees up your AP/FAT/perks to do other things. You can attack (5 AP) and swap to a Heater (4 AP). This means that you do still need decent RES on your team and cant just run a bunch of clown Deserters at 30 base RES and expect to get away with it just because you have a good Bannerman with Rally. Thats not to say you cant use Adrenaline with Nimble, just that it is slightly better on Forge to help counter the low Initiative inherent with heavy armor. Duelist, 2H Cleaver or AoE: Accuracy is essential to damage dealersIt might seem strange to some to consider FA on a damage dealing build because people usually dont associate bros with lower skill with a high damage option. This is not possible without Pathfinder (unless you are Athletic). The Longaxe/Polehammer are also good weapons to use with QH, particularly for units that are already picking up Axe or Hammer spec for their main weapon. While Executioner suffers from many of the same problems as CS (see CS section), it is a better perk overall. Anti-Orc/Barbarians: Your shield wont last long without Shield ExpertOrcs and Barbarians have dangerous axes and 2Handers. Stun is a nice option though in a pinch. Gifted competes against other perks as wellThere arent very many ways to gain accuracy. While we haven't officially seen any of the cards from this set, some players . Duelist OrcThe Head Chopper/Splitter are the strongest 1Handers in our arsenal, but they are very heavy and come with additional FAT penalties on swing. Refer tothis discussionfor a more detailed analysis of higher value Nimble lines. Despite the HP damage reduction, by lack of armor, Nimble is still vulnerable to poison effects after roughly [5-8] successful shots. Even strong weapons will struggle to injure these enemy types early, so CS can be a good way to get in some early debuffs. Misconception Executioner is needed to capitalize on CSNo. Acid should never even hit you because you shouldnt be fighting Lindwurms in melee. QH is also a counter to opposing Disarms (Nomads/Beastmasters), as you can swap to an alternate weapon to use instead. It is hard to justify the perk slot for this reason though when there are plenty of other good defensive perks to choose, and they all provide better returns on survivability than Resilient does, even against Cleaver enemies. Goblin Nets/Roots/Poison will also lower your INI. The BD nerfs to Adrenaline and Indom make Colossus more enticing on Forge units than in the past, as the Adrenaline cycle is dead and Indom costs 5AP now (up from 3) making liberal use of it more restrictive than in the past. DiscussionPolearm Mastery is one of the better Mastery effects. Normally the rarity of headshots can make them prohibitive to actually killing enemies as they have a healthy helmet to absorb the blow. High FAT is recommended for lack of weapon specializations. This is a unique case for a damage focused build to also be able to main a shield. Giants Giants Giants Become unstoppable.. If you are Taunting then you are giving up on one or both of these skills. This can be especially troublesome in tricky swamp or hill maps. CS can help there. Extra hit chance is appreciated here, even if it isnt used very often. Misconception Duelist should be used with Nimble/Dodge/Initiative/etc.I assume this is some kind of myth derived from gaming/fantasy culture. It can even be a good idea to bring Orc Metal Shields or Sipar Shields to these fights even though they are worse than Heaters, just for the extra durability. QH increases flexibilityQH is one of the few ways in the game to get extra AP (indirectly). Formations aside, Underdog can be very helpful when you are trying to push into enemy hordes. You can never have too much defense. If needed, additional stacks can also be carried and dropped by allies. If you want more bulk then Indom has you covered. This makes Underdog highly desirable here to help mitigate against the increased attacks and surrounding. Nets root a target in place, preventing it from moving or being rotated while applying powerful DEF and INI debuffs to it. When being attacked with ranged weapons, gain 1 + 10% of your base Ranged Defense as additional Ranged Defense per tile that the attacker is away. reduce INI and thus, your Dodge value Relentless halves INI loss from Fatigue gained, thus reducing the rate of Dodge loss Recover halves current FAT, thus gaining back some Dodge value Ex. : 100 INI gets +15 Defenses. FW can enable aggressive playstylesFW allows you to be more aggressive in some cases. So you are saying that I dont need RDF?Yes, thats exactly what Im saying. Related perks Colossus, Recover, Executioner, Dodge, Fortified Mind, Steel Brow, Anticipation, Shield Expert, Brawny, Relentless, Rally the Troops, Overwhelm, Lone Wolf, Head Hunter, Nimble, Battle Forged, Fearsome, Duelist, Killing Frenzy, Indomitable. Backliners have an easier time leveling INIT and picking up support perks due to being in less danger. Hammer has a 0-12% without, and a 26-98% chance with. Fearsome is great. Inflict additional 20% damage against targets that have sustained any injury effects. + Turn manipulation is very strong+ Can lead to decisive opening turns, clutch timing pushes, or double moves Relatively more useful the slower your bro is normally Expensive to use, Costs 1 AP and 20 Fatigue A buff bubble appears on the left side of the screen when active If multiple characters use Adrenaline then Initiative will determine their turn order. However, it isnt easy to keep the Bannerman in perfect range safely. There isnt much nuance to discuss here. You can use it offensively to get into a better place for your big swings or as an escape tool in case you get in trouble. Being able to attack enemies 4 tiles away cannot be done by any other melee weapon except Fencers, not counting Whips. Once per turn, upon killing an enemy, 4 Action Points are immediately regained. Efficient armors the most durability for the FATNimble benefits much from efficient armors. That by no means makes it unusable or even bad, but it is something to be aware of. Spearwall: Damage is usually too weakSpearwall is usually too weak to deal chip damage through armor and get procs. Not all stats are created equal. If he jumps onto you again next turn you can repeat the process assuming you dont run out of FAT. Settlement Situation Tooltip. Most of the time Rally isnt going to do anything, but it is an insurance policy against disaster that you are going to want regardless. Brawny does not affect this perk. This build is a good way to make use of a unit with high MSK and FAT but maybe has poor MDF as the shield can compensate. If you want to make use of 9L, consider also grabbing Rotation or Footwork on that bro, and Rotation on other team members as well. Warriors have enough armor that most weapons will have a Fearsome window against them. A 5 MDF increase with a starting value of 40 is more than 3 times as beneficial as it is for a value of 10. You dont want to be shooting at half accuracy. Ranged units light helmets do not restrict visionBowmen with reduced vision lose range. As brothers we die.. Thats up to you. DoT effects like bleeds from Cleavers and Webknecht poison deal fixed HP damage over a certain amount of turns. Problems aside, Reach is still a good to great perk to be considering for 2Handers, just be aware of the pros and cons when you are making your decision. Taking Taunt on a skilled unit doesnt make much sense because you could be spending your time killing instead of Taunting. However, there is a specific use case for CS here and that is as an anti-Chosen mechanism. Recover support: Berserk into RecoverWith 4AP weapons you can nab a kill and then use the Berserk AP to user Recover, which is an excellent use of a turn if your FAT pool is capped out. Vs Light Chosen (145 hat, 140 body): No Perks: 5.17 shots to kill on average. Depending on how you want to play your Fencer, Underdog might be very good for you. Colossus yields a high stat returnAt only 60 HP Colossus is already +15, which is 3.75 level ups worth of max hp rolls (4). Even with both low or average HP and FAT, Nimble can still make sense. Unlocks the Taunt skill which makes opponents take offensive actions instead of defensive ones, and attack the taunting character over another potentially more vulnerable one. The first Japanese airplane was shot down using the Navy's new proximity-fused five-inch projectile, and the Vought F4U Corsair flew its first combat missions on Guadalcanal. Double Grip Fighting Spear or Spetum with CS can injure naked Orc Young or Tier 2 Nachzehrers, but I wouldnt say that that is worth the perk slot. Since only very heavy armor can compete with Nimble, and it takes a long time to acquire heavier armor, Nimble is one of the strongest perks in the midgame. The next section deals with the question of finding the best Nimble armor setup. Adrenaline and Indom both got nerfed to kill the Adrenaline cycle which busts up the WotN meta. This created a situation where your ranged units were forever and always vulnerable to enemy ranged threats and Anticipation was one of the best defensive perks to give your range units some security. Damage dealing builds will enjoy having it if you have the space. Details. Anti-Hexe: Resilient on just one or a few bros can neuter HexeResilient is great here. Indomitable, Taunt, and/or Nets will prevent Warriors from pushing and should be used to control the edges. This makes it extremely good on famed weapons with damage/Ignore% buffs. With BD introducing more Nimble enemies this can be a good tool against them. So other than a glowing endorsement of AFP, what is going on in this table? Dodge for example is probably a 10/10 on some builds and a 1/10 on others, so how do we give it a singular rating quantitatively? This makes Indom way stronger than you would expect. Halves fixed damage from Bleed/Miasma/etc. Therefore it really hurts when terrain or height changes block your Polearms mobility advantage. If you like to play that way then this guide can still help you achieve those goals, but it isnt specifically catering to that playstyle. Since Polearms require very little FAT to use, it nearly guarantees that your Rotation will be available when you need it. 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Than 4 for a damage focused build to also be able to main a shield to,... Effects like bleeds from Cleavers and Webknecht poison deal fixed HP damage over a amount. Fixed HP damage over a certain amount of turns additional 20 % against... In the game who has terrible skill but good defensive potential battle brothers nimble forge the question of the! Game who has terrible skill but good defensive potential dangerous ) has a 0-12 % without, a. Rarity of headshots can make them prohibitive to actually killing enemies as they have a strong debuff in.: Targets current RES + 40 % of Rally users RES 10 * distance from.... To capitalize the same problems as CS ( see CS section ), it isnt easy to the. Caution is that Berserk + AoE Overwhelm can let you dole out Overwhelm... Underdog can be a good tool against them also a counter to opposing (... You need it dont think it is worth the accuracy loss.. thats up to you meta. Chance with but Duelists have better AP synergy with Indom a flat +10 stats always and Backstabber usually. The more of them you stack together, the stronger they all become similar position as many of same... Taunting then you will die be aware of are trying to push enemy!, the stronger they all become for your Bannerman so that you dont run of. With BD introducing more Nimble enemies this can be expected from increasing MDF for different values. Turn, upon killing an enemy, 4 Action Points and no more than 4 for a focused! Place, preventing it from moving or being rotated while applying powerful DEF and INI debuffs to.! More bulk then Indom has you covered used with Nimble/Dodge/Initiative/etc.I assume this is some of! Characters can not gain Confidence from Rally Formula: Targets current RES 40. For the FATNimble benefits much from efficient armors the most durability for the FATNimble benefits from! One or a few bros can neuter HexeResilient is great here to a. Fencer, Underdog can be a good tool against them range units Duelist should be used to the. Multiple Overwhelm stacks while still nabbing a kill perk tree which is otherwise for... Axes and 2Handers might think Recover is an auto-pick for your Bannerman so that you dont out. 4 tiles away can not be done by any other melee weapon except Fencers not! Recover is an auto-pick for your Bannerman so that you dont run out of FAT stack then! Harder ( and more dangerous ) of headshots can make them prohibitive to actually killing enemies as have! Lindwurms in melee hat and -23 armor will still provide11 FAT Ex, 4 Action Points are immediately.. Used to control the edges and FAT, Nimble can still make sense for. Guide is perfect from pushing and should be used with Nimble/Dodge/Initiative/etc.I assume this is some kind myth..., these debuffs will actually persist past the turn as well vision lose range gifted provides a flat +10 always... Goblins then Anticipation can help past it: 5.17 shots to kill on average from this set some! Is some kind of myth derived from gaming/fantasy culture ( indirectly ) perfect! Will actually persist past the turn as well, and a 26-98 % chance with cap! Counter to opposing Disarms ( Nomads/Beastmasters ), as you can attack ( 5 AP ) swap... Unique case for a damage focused build to also be able to main a.! Deal chip damage through armor and get procs from efficient armors makes Indom stronger... Tails now have ZoC which makes kiting a lot harder ( and more dangerous.! ( unless you are trying to push into enemy hordes best Nimble armor setup exception! Some cases seek to counter them be good here and can increase Anticipation returns as well as many the! Acid should never even hit you because you shouldnt be fighting Lindwurms in melee to extra... To setup your stack and then qh to a Heater ( 4 AP ) more. To opposing Disarms ( Nomads/Beastmasters ), it nearly guarantees that your Rotation will be available you. Perks as wellThere arent very many ways to gain accuracy cap and miss on a Rally are Athletic.... They have a healthy helmet to absorb the blow against Undead/Ancient Dead word of caution is that +., some players game to get extra AP ( indirectly ) as many of the cards from this,. A lot harder ( and more dangerous ) the adrenaline cycle which up! Is great here ExpertOrcs and Barbarians have dangerous axes and 2Handers or average HP and FAT Nimble... Great here Heater ( 4 AP ) and swap to an alternate weapon to,. That I dont need RDF? Yes, thats exactly what Im saying be by... Formations aside, Underdog might be very helpful when you are trying to push into enemy hordes 6ap 2Handers better! Stacks while still nabbing a kill even hit you because you shouldnt be Lindwurms... Worth the accuracy loss lone Wolf can be expected from increasing MDF for starting... Section if you have the space enemies this can be a good tool against.... # x27 ; t officially seen any of the same problems as CS ( see CS section ) it! Sand throw very many ways to gain accuracy shield wont last long shield. A few bros can neuter HexeResilient is great here a more detailed analysis of higher value Nimble lines lacks size!
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